CYBERSPACE -- THE ULTIMATE SCHOOL
What can we learn from the educational aspects of cyberspace? Let us
count the ways.
We have all learned a lot from our ability to drive cars. But the most
we learned came not from the car per se, but because vehicles took us to
places and people we had never known before. We have driven to mountain
tops, below sea level in Death Valley, beside rivers, along coastal
plains, through city streets and under bridges. All that data input
stored in our craniums gave us insight and perspective, gave us what we
didn't have before... the ability to think differently.
During the past hundred years or so people flying airplanes or
helicopters and space shuttles have been acquiring additional data,
perspective and insight. When we see something from a height, we see it
differently and we think differently.
Spend some time in a submarine and watch how quickly new thinking
patterns surface. The same, in a greatly reduced state of apprehension,
occurs in scuba diving. Every exploratory experience changes or at least
encourages a change in thinking. Schooling is supposed to prepare us for
handling the working world we will enter as adults. But that world has
changed faster than teachers can be trained. In many cases today, the
kids are better experts in some subjects than their teachers. Things
like computer operation, video games, television and pattern
recognition. Isn't this telling us something?
We are still pushing the old three R's, (not even the new three R's -Ram, Rom and Run), even when the parents of today's school children are
already receiving 70 percent of their information from television. Kids
watch a war directly. In many cases they understand the world they are
going into better than adults. Isn't it time adults were seen and not
heard? At least in subjects where some kids know better?
A cyberspace exploratory world... one in which piezoelectric
vibro-tactile actuators respond to every physical feeling possible in
any "real" world and more... allow us to learn at a speed and a level
never possible before. Let's study a simple situation... a hot stove.
Every adult knows a stove is hot. That's because they got burnt once. In
a cybernetic world of virtual reality you don't have to go through the
pain to understand. You experience the burn, perhaps even the pain but
without the damage. But will remember well because you felt the high
heat. It's the same with everything else in these other realities. How
many kids have stuck their fingers into a light socket? A great thrill
if you live to tell about it. Now you can. You will receive the same
apparent shock but it won't kill you, yet you will experience it in a
"virtual room" with a "virtual light socket". Your mind will indelibly
imprint that experience so you'll know better in the future. Now isn't
that a sensible way to learn?
We all did the dissect-the-frog-in-biology-class bit. Not popular
anymore because of enhanced sensibilities and the environment movement.
But how about the dissection of a "virtual frog" in a "virtual
laboratory? Now that's painless learning for all -- including the frog.
History used to be a bore, right? Not if you are high in the rigging of
a pirate ship about to plunder Kingston, Jamaica or in parliament
hearing Disraeli speak or in Philadelphia listening to Ben Franklin
describe his electrical experiment with a kite. All this is possible now
to some extent, and will soon be more realistic in the future. When
virtual reality and holographic projection merge, not unlike the
marriage of television to the VCR, stand back. The world will change
faster than during any previous technological merger. This, as has been
said by others, will be the biggest thing in education since the
alphabet.
The swiftly moving world of computers, the current and coming
political changes and the wide range of new technology in electrical
products are our training ground for tomorrow. These changes will
revolutionize our people, our environment, our earth and perhaps even
its rotation and role in the universe.
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