VIDEO GAME ADDICTS PROSPER
No less a business authority than THE WALL STREET JOURNAL has pointed
out that video game features are becoming an integral part of modern
software programming. Some kids who were hassled and told they would
come to no good playing with "those horrible machines that took their
attention away from school" are joining the wealthy young leaders set
of today.
Those very features -- color, graphics and instant feedback - that
attracted adolescent and younger, players during the 1980s are now
incorporated into conventional software programs. Such seductive
video game features as color, graphics and instant feedback are now
standard in many office business programs. With Macintosh compatible
software, sound and animation are also moving into the mainstream.
Tied-in with CD-ROMs (Compact Disc-Read Only Memory), vast amounts of
images and sounds can be incorporated into daily, weekly and annual
business reports (and on Dr. Tomorrow's upcoming, second five-volume
computer disc "book" series, Editor), and even wrapped in interoffice memos.
What has captured the imagination of business software developers is
what those teenagers have been trying to tell the world for the past
decade: that although the games were addictive, they also helped
develop the ability to process huge amounts of information quickly.
Via such electronic adventure they learned a lot faster. They weren't
taught, they learned. Such agile, fast-reacting, now-well trained
players already know how to handle the information Niagara that is
panicking traditional office managers. The video game kids thrive on
the action.
The switch into "virtual reality" situations, for the young
aficionados, just makes the new jobs more interesting. Wearing VR eye
goggles displaying computer-generated images, they become the new
fighter aces in the economic war. Moving their heads changes the
pictures and allows players to face, headon, competitors or collaborators. They can "see" inside plants, check new business techniques, roam through the human blood-stream, and check out a new type
golf course before the first sod has been turned. The accompanying
"power glove" allows players to select, control and manipulate remote
situations and robots anywhere on this planet, and beyond. This is
the new world and such skills are today worth more than the conventional skills acquired by normal high school graduates.
Why didn't schools discover this? Then teachers might be complaining
that students never leave the computers alone and want to stay at
school until midnight. Great idea! This could result in optimum
returns on equipment investments. Teachers could make up for their
three month summer vacation by working a couple of extra hours a day.
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