THE POWER GLOVE
If you went through pangs of remorse when you were not able to
provide your kids with a cabbage patch doll in ages past, don't let
that happen again with this year's "hot" item -- the "Power Glove" by
Mattel. The supply is limited, only 500,000 units will be produced
and distributed for all of North America in time for Christmas. Some
units are definitely en route to Canada, I've been told by executive
Glenn Bozarth of Mattel Inc.
This sophisticated piece of equipment is more than just a toy. It
is the cutting edge of a new type of interactive "show biz". The
device allows the wearer to control his "cyberspace". Most have heard
by now the description of cybernetics, the study of the relationship
between man and his machines. With the Power Glove, you can control
action between you and the television set. Computer-literate Dads
will just love it.
Several upcoming new TV productions are now considering or making
preliminary preparations, to incorporate this powerful advantage of
control in inter-active TV shows. Networks suffering from a 20
percent drop in viewers during the past years know that new concepts
are required to bring back lost viewers and retain present ones.
Interactive TV, properly presented, may just do the trick.
Designed mainly for use with Nintendo games, the Power Glove
(available in both left and right-handed versions) has a built-in
joy or control stick. To play with the unit and a TV set, the glove
must be plugged into a Nintendo game which is attached to your TV
set. You first point the glove at the TV and press the "position"
button on the glove. This allows the glove, through a triangulation
calculation, to know where it's at. After that it can perform what
appears, at least to adults, to be magic.
It is the potential developments from this device that intrigue
me. Subsequent and improved models will permit handling of banking,
shopping, stock market transactions and airline reservations, and
playing even more sophisticated electronic games. Third-party
venders will be able to create a game cartridge that contains a
modem (the electronic translator that allows one computer to speak to
another over standard telephone lines) and dial in directly to the
services mentioned above. A network-wide telephone "game channel"
may be established by Nintendo aficionados that would permit playing
games on two or more TV sets at distant locations.
Television shows in the future may provide the option of selecting, from certain "inter-active shows", the ending: happy, sad
or uncompleted. Possibly the names of the characters could also be
changed to your family names. You could become a "soap" star without
leaving your chair!
The Power Glove is great. Buy it. You don't want your child to be
electronically deprived. Canadian price: $100.
More information:
Glenn Bozarth
Director of Public Relations
Mattel Inc.
5150 Rosecrans Ave.
Hawthorne, California
90250-6692.
Phone: 213/978-5150.
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